![]() ![]() So, the puzzles – the reason why we are here. It is this which makes the whole affair so intriguing, and even though the ‘push-to-talk’ system has its flaws – and doesn’t necessarily need to be used if you don’t want to – it’s this which makes the whole predicament you find yourself in ever more exciting. #We were here together how toThis works by allowing each player to make the most of their valuable walkie-talkie, describing the scenery and smallest of details found around them, hoping that things will click as to how to progress. And that is where the now infamous We Were Here walkie-talkies come in.Ĭhat and communication are vital for We Were Here Together, and the game requests you to jump out of party chat to use in-game audio to get the best out of it. It’s a set-up that comes as a bit of a shock to the system, but it is only a temporary affair, with the puzzles that lay ahead quickly seeing the duo break up onto individual pathways. #We were here together seriesYet whilst the previous games in the series keep the two buddies separated for the most part, initially Together sees the opening throes taking place inside a small wooden cabin, as both players get the opportunity to mingle and understand the situation that they are in. Ah, the end or is it?Overall, a great looking game, significantly improving from the previous title – We Were Here Too.We Were Here Together once more sees us dropped into the boots of two Antarctic explorers. The addition of cutscenes is surprising for the simple fact of their addition but also the fact that they look genuinely good and add a great sense of continuity through the castle, making it feel like a proper castle and not a maze of puzzles like the previous two did. GRAPHICSA much better-looking game than the previous two, WWHT feels like an actual game, while the others felt like a project, with janky collision and animations, poor processing such as anti-aliasing and overall look and object placement felt cheap, in a way.WWHT looks like it took more time and attention to detail in its crafting, better textures, great effects give the game a fantastic sense of atmosphere that the previous two still managed to nail. ![]() ![]() There’s also the risk of the stranger having beaten the game and may do all the puzzles significantly faster, removing a core part of the experience, which is finding the solution together through communication and debating logical conclusions on what the solution might be.These are issues more tied to the genre/concept of the game, admittedly but they are still big problems worth considering when purchasing. GAMEPLAYNot only the core of WWHT but also a perfectly designed component: puzzles are varied and all have their own mechanics and concepts to play around in order to find the solution.As it’s typical in the We Were Here games, cooperation with your partner is a must and I mean cooperation – each usually have their own components to study and communicate (yes, you MUST talk in this game, it is imperative in order to remotely get progress in this game), you must talk and try to find a logical solution together. You’ll still split but it’s not until later on.Alot of aspects of the lore and the overall subplots of what happened previously in the castle are present and give a nice tie with the previous games, which the first started and the second really cemented. There is a bigger sense of comfort with your partner around but the atmosphere is kept intact here, despite this change. We Were Here Together keeps the interesting lore of the original two, starting with you and your friend waking up (unlike the previous two, you don’t reach a castle in the middle of a blizzard and then try to escape, which is a neat twist on the franchise’s prologue) and solving puzzles to progresstogether (heh).Anyway, in a surprising turn of events, WWHT actually puts you and your friend together, unlike the rest of the games, where you only actually only meet at the very end. ![]()
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